( Why is the continuation of "Boost Your Chess 1" the book "Build up Your Chess 1" and not "Boost your Chess 2" ??? )
The tests in Yusupov's books are chess - positions and you have to find the right moves / variations. That's more of the type of a skill-test than a knowledge-test. The questions is not: "where are weak points" but "how to handle the weaknesses".
I think there are 4 levels in "knowing"
- To know the definition of things in chess ( weak point, pin,...)
- To see them in a game ( awareness, board-vision, ...)
- To know how to use them ( handle [ = attack, defend] direct, indirect while already existing )
- To create or prevent them ( use them while only potentially existing )
I did know the definition of weak points very well, but i have problems to see them, big problems to use them and extreme problems to create them ( for my level of play ).
Reminds me of the play of weaker player: they often do "bad" things and if you tell them then they already know the rules/facts but still.. they continue playing that "nonsense". Even if you tell them several times...
Well, my training of "weak points" did not help me ( enough? ), what now?
Of course i will repeat the exercises, find other ones in different books ( and Chess Mentor..) but what to do after???
I need several hundreds ( thousands ) of exercises! Where did Yusupov get his exercises from? Seemingly he did read a lot of games and annotated them; this is about weak points, that about open lines... At some exercises of Smirnov the student has to annotate games and categorise the moves of the players.
I will get a great amount of "weak point" exercises if i treat every chess positions as "weak point"-exercise. I need to think about "weak points" at "every" move, i have to add "weak points" to my thinking process"
Andrew Soltis wrote in his book Studying Chess made easy:
"Chess studying is plagued by myths. Misguided masters and other teachers repeat them over and over. They repeat the myths because the myths were told to them when they were learning the game.
The greatest myth of all is that the easiest way to play better chess is to learn the 'proper way to think.' Masters claim they discovered the right way. They describe it in books with titles like How to Think in Chess and Think Like a Grandmaster.
But the truth is quite different: It's better to learn how to spot the good and bad moves without thinking. "
Very true! , but how do we get to the point where we simply spot the good without thinking? By intense repetition!! We need to repeat looking for the good that often, that this special "thinking" becomes automated / subconscious ( = spotting ). And we repeat very often: if we add the idea to our thinking process!
So "Thinking process" is a method to learn.
What is the method of Soltis?
"Take note of each middle game move that is awarded an exclamation point. Try to figure out why it's a good move. If you think you understand why, try explaining it in words, as if you were teaching a fellow student.
A more structured approach is what used to be called the "notebook method." At one time, students collected positions in a notebook or on a set of index cards. Today's students will use computer files or a set of printed-out diagrams. Whatever the technology, the idea is to build a repository of patterns that you can return to over and over until you can recognize them automatically.
The Polgar sisters founded their intuition on their family's enormous chess library. It numbered 500 books by the time Susan was nine. Papa Polgar also cut out diagrams with interesting diagrams and games from newspaper and magazines. These diagrams and positions culled from books went into his card-file library, which eventually encompassed 200,000 entries. "
That reminds me of Papa Polgars Middlegame brick : An other 55 examples of "weak square". ;)
Thinking Process of Cecil Purdy :
3.c. Weaknesses and strengths. Weak pawns, weak
squares, confined pieces, lack of space;
Cecil Purdy (winner of the World Championship of Correspondence Chess in 1953) was an Australian player and teacher w-ho created one of the most detailed systems for finding a plan ever devised. Written mainly for amateurs, his work was forgotten (or ignored) by players in this part of the world until his writings were collected in The Search For Chess Perfection: The Life, Gamrs, and Writings of C.J.S. Purdy"
( Jeremy Silman: The Reassess your Chess Workbook )
I think i will "implement" my thinking system in turnbased games at chess.com. So i will have time enough to think about "my system".